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- Make sure that a lease was really acquired properly.
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- Perform an actual lease acquisition on a particular resource.
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- Check that the resource a blueprint allocated is roughly the sort of object we expect.
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- Perform an actual resource allocation with a particular blueprint.
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- Rank resources by suitability for allocating a particular lease.
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- Rank blueprints by suitability for building a new resource for a particular lease.
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- Remove blueprints which are too heavily allocated to build a resource for a lease from a list of blueprints.
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- Remove resources which can not be acquired by a given lease from a list.
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- Load a list of all resources which a given lease can possibly be allocated against.
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- Get all the concrete @{class:DrydockBlueprint}s which can possibly build a resource to satisfy a lease.
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- Get all the @{class:DrydockBlueprintImplementation}s which can possibly build a resource to satisfy a lease.
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- Find or build a resource which can satisfy a given lease request, then acquire the lease.
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- Convert a temporary exception into a yield.
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- Update a resource.
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- Update a resource, handling exceptions thrown during the update.
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